Because Rare dropped some hints into the ending about this game. Also, you saw some pictures of items in Banjo-Kazooie that were inaccessible i.
Banjo-Tooie might just shed some light on those items. This game is made by Rare. We've all come to know Rare's high quality of games, and they continue with this tradition in this game. This FAQ is far from complete.
I am writing this as I progress through the game, so I might have missed some things in the worlds I have covered. If you notice anyhting missing in the areas I have covered up to yet, please contact me so I can include it here.
You will, of course, be given full credit. Don't worry, though, if it's not up, it will be soon. You need to know the whereabouts of a Jiggy of a world I'm currently covering, then I'll get to you on that.
The reason I had to put this in was that people were spoiling the game for me. All rights reserved. This document my not be copied, in whole or in part, and published on a website, magazine, forum, or anywhere else without the author's permission. If you would like to use this FAQ on your site, please contact me first. It may not be edited, altered, changed, sold for a profit, or used to line your birdcage.
This includes giving it away as part of a promotion or deal Contact me at: whizkid nintendofact. Sorry if this bored you, but this section just has to be in here. Anyway, on to the good stuff!
Banjo, Kazooie, Bottles, and Mumbo Jumbo were all enjoying a game of cards. All of a sudden the house started shaking. Mumbo ran outside to check it out. He spotted two witches flying toward the rock where Gruntilda had been buried two years before. The witches cast a spell, and the rock lifted from the ground!
Gruntilda came out, but she looked different. Her skin had decomposed, and she was a skeleton. The other witches, who turned out to be Grunty's sisters, spotted Mumbo Jumbo. They took off after him. Mumbo ran back screaming to get out of the house. But before they could get out, a blast hit the house, reducing it to rubble. Afterwards, Grunty's sisters explained to her a way that they could suck the life force out of the ground and everything on it and restore Grunty back to normal. Even later, everyone had awaken from the disaster.
Luckily, everyone was OK He stumbled to the ground and lay there, dead. Banjo and Kazooie were in shock. They set out after the witches to avenge his death. And so begins the new adventure! He is quite lazy and doesn't like adventures, but he is loyal and will help out when help is needed. Kazooie- Banjo's short tempered parter, Kazooie was a great asset to Banjo in the first adventure. And this time, she gets to go solo. Bottles- Bottles was killed in the explosion of Banjo's house.
Can Banjo and Kazooie avenge his death? Jamjars- Bottle's brother, he will take over the role of teaching you new moves. In this game, you will also get to control him! Humba Wumba- Mumbo's competition.
She also transforms you into different things. Mingella and Blobbelda- Grunty's sisters, and the ones who rescued Grunty. Gruntilda Grunty - The evil witch from Banjo-Kazooie, she is back as a skeleton and determined to return her body to normal in any means possible. Klungo: Grunty's henchman, he will fight you in differant locations throughout the game. Nothing to worry about though The farther the stick is pressed, the fasther you go!
A button - Press to jump. Hold it in to jump higher. You can also use this to speed up text. Swim slow. B Button - Attack, or cancel text. Dive underwater, swim fast. Z Button - Makes Banjo crouch or slows the speed of text. Start - Pauses the game and brings up the pause menu. Left and Right C - Rotates the camera. Also used to zoom in and out in first person view after you have the Amaze O' Gaze glasses.
Top and bottome C - Switches between camera views, from First person to normal to zoomed out. R Button Hold - Centers the camera behind Banjo. Talon Trot: Hold Z, then press left C. Wonderwing: Hold Z, then press right C and hold Z to become invincible! This move uses Gold Feathers.
Fly: Stand on a flight pad and press A. Pressing A while flying boosts you higher, but at the cost of a red feather. Magic Stick Mumbo : Press B to swing your staff. Hold it to give enemies a real jolt Forward Roll: Press B while running.
Rat-a-Tat Rap: Jump and press B. Beak Buster: Jump and press Z. Beak Barge: Hold Z to crouch and press B. Fire eggs forward: Hold Z and press Up C. Fire eggs backward: Hold Z and press Down C. Egg Aiming: Press Up C and a crosshairs will appear in first-person mode, allowing you to fire in this mode. This takes 5 red feathers to use. He'll tell you to hurry because his corpse is decaying. As you continue up the path, you will see a cinema sequence of Klungo worrying about Banjo.
He will run into the tunnel made by the Witch Sister's Digger. After viewing this sequence, go right and you'll see a cliff. Hop up there to find some Gold Feathers. If you need practice battling, you can fight the enemies that pop out of the hole. Jump back sown and you'll find some eggs.
If you continue, you'll find a large rock with a Shock Spring pad on top. Flip-flap jump up there and use the pad to reach a small aclove. Inside is a Cheato page From the rock, backtrack to where you can see the hole where Grunty was buried.
Head up the log that has fallen over the river and onto Spiral Mountain. Grab the Red Feathers there and climb up. You'll see a Bottles molehill there. Approach it and press B to find out how to fly and use the Beak Bomb.
Use the flight pad to reach Gruntilda's old lair and talk to Cheato. He will tell you that for every 5 of his pages that you find, he will give you a cheat, so keep an eye out for these! Leave the lair and use the Flight Pad there to fly down to the ground on the right. Enter the tunnel The one from the cinema sequence. At the end of the tunnel you'll enter a chamber and find Klungo. After you confront him, he will block all the doors andchallenge you to a fight. To know which one to attack, watch carefully as he drinks the potion.
His clones will come spinning out of his body, but the real Klungo stays in one place. This is the one you should attack. He can also drink a potion that will make him invisible. It is not foolproof, though, and will occasionally fizzle out to reveal Klungo's location.
You need to attack him when you know where he is. He will also use a potion that makes him turn into a giant. Just dodge him until he shrinks and then attack. Thanks to "wierdo" for some of the attack info After you hurt him, he will then resort to using a shield. Avoid the potions he throws at you. After a moment, he will drop the shield and drink the attack potion again.
Repeat the steps mentioned earlier and you'll win in no time. After the battle, Klungo will run away, claiming that this was not the last you'll see of him. The doors will now re-open. Go out the exit door and through the tunnel to reach the Isle O' Hags. Enter any one of them, and you will receive a message from King Jingaling to come visit him. Exit the house and walk straight ahead.
You'll find a metal dish shaped If you get near it, Jamjars will tell you that it's one of his silos, and that you can use it as a shortcut in your travels as you activate more of these. Past all the houses, you will find a large hill.
Climb it to reach the castle of King Jingaling. Enter the castle, and you'll view a cinema sequence of the king telling you about how the witches scared all the Jinjos away, and that they can't have their kickball tournement. As an incentive for helping to find them, the king will give you a Jiggy - Your first one! Take it and leave the castle.
As you leave the caslte, the game will take you to a cinema scene. The camera will show the Witch Sister's castle with their life sucking machine, B.
Big O' Blaster The sisters will explain to Gruntilda that this machine will suck the life out of anything on the ground and add it to their power. Once enough life force is gathered, they can restore Gruntilda to her old body. The ray powers up and blasts his temple.
It turns grey and the king turns into a zombie Gruntilda wants to blast everything in sight, but she learns that the machine must recharge for a second blast. As the sequence ends, you will find yourself in front of Bottle's house. Enter the house and talk to Bottle's wife. Banjo barely keeps Kazooie from blabbing that Bottles is dead. After talking to her, head into the room on the right if you are in need of eggs or energy. If not, just head to the left and you'll find yourself in a hallway.
Go left again to talk to one of Bottle's children. He will give you the Amaze-o-Gaze glasses, which will let you zoom in and out when in first-person view. Leave the room and head straight down the hall to talk to Bottle's other child.
After talking to him, head out the exit to your left. Activate it to open up a shortcut! Turn left to reach King Jiggy's palace. Talk to the doorkeeper and if you have a Jiggy from King Jingaling, you will be allowed to enter. Once inside, Banjo will talk to the king. He will then point to the "golden monolith" to your right. Approach it to play a mini-game and "prove yourself" You will play a jigsaw puzzle. You must place the pieces in their correct spots before time runs out. Place the two pieces on the bottom into the slots right above them.
Take the piece on the top left corner and place it in the slot on the far right of the puzzle. Take the next piece on the left and place it in the middle-right. Now place the final piece in to complete the puzzle! After completing the puzzle, King Jiggy will open up the door outside which leads to the Mayahem Temple. Activate it, because you can use these to transport yourself around the world. To your left, you will see a small pond.
Dive in to rescue a Green Jinjo. Jump out and head up the path ahead. Here you will find your first 20 notes. Pass the gold statue with the Mumbo Pad and head right.
Soon you should see one of Jamjars' "molehills" Talk to him, and if you have enough notes, he will teach you the Egg Aim. You should have enough notes with the ones you already collected. Continue going, and you will find 20 more notes. Go left and you will find a gold building. Use your egg aim to shoot the six snake statues. When all six are hit, the door will open and you can go inside.
Talk to the guy there and he will tell you that a treasure is missing. After you talk, he will open the door at the top of the building Leave the building and walk straight ahead to find Mumbo's Hut. Collect the Glowbo inside and talk to Mumbo. Say you want his help, and give him the Glowbo.
Now you can control Mumbo. Return to the gold statue you saw earlier. Stand on the Mumbo Pad and press B. Mumbo will use his Summon Golden Goliath spell, and the statue will rise from the ground!
You now have a limited time to control the Goliath, so get moving! Turn around and head back to near the world enterance. Kick the boulder there to reveal a Flight Pad. Go right and kick open the large doors. Head back up to where you were and continue up the right path and kick a hole in the doors there. Now you return to your starting pad and regain control as Mumbo. Take Mumbo back to his hut and sit in the chair to regain control of Banjo.
Later, if you return to the first set of doors that you opened, walk in as the Golden Goliath and wade across the quicksand to get a JIGGY. Also, from the quicksand room, enter the room with the stone pyramid and kick open the doors to open the Code Chamber.
See the Secrets section for more info. Return to where you revealed the Flight Pad, and use it to fly up to the cliff above you. Cross the bridge to rescue the Purple Jinjo. On the other side of the bridge, you will find a cow. The cow is mad because the flies are ruining her pasture. Go back across the bridge, and use the small ramps by the temple to climb to the top. Also, in the back ledge on the temple, you will find a Treble Clef, worth 20 notes.
Once again return to the flight pad and this time, fly to the building in which you talked to someone about the missing treasure. Fly in the top door which he opened for you and be sure to collect the Cheato Page there. When inside, go left once you reace the fork. A switch with a cage printed on it should be there.
Step on in to open the door in front of you. This is the home to Unga Wunga, the grumpy caveman : You will see a golden statue above where he is sleeping if you look around in first person mode.
You will also notice the many branches surrounding it. If you step on any of these, you will wake the caveman and he will throw you out of the cave. If you head to the back of this room, you can hop onto one of the torches careful not to touch the flame!
Flip Flap up to the statue and Banjo will begin carrying it. Leave and head straight down the stairs. Jump of the ledge you come out at to land in the treasure room. Talk to the guy and he will thank you for finding the treasure, and as well make a JIGGY appear atop a pile of coins!
Now head back to the world enterance, and go in the doors you kicked open as the Goliath. Inside you will find another molehill. In this one you will learn the Grip Grab. Flip flap jump on to the ledge behind the molehill to rescue the white Jinjo. Jump of the ledge and go down the staircase that's to your left When you're facing the exit.
Activate the Warp Pad there, If you look straight ahead, you can see Humba Wumba's teepee, but ignore that for now. Instead, go left to find a stone pyramid. Flip Flap jump to the top and you will see a Jiggy If you get to close to the snake, it will wake up and not let you get at the Jiggy.
The trick is to tiptoe move veeeeeeeery slowly toward the snake. Since business is taken care of here, head back to Wumba's Wigwam. Just outside of it you will find a Glowbo. Take it and go inside. Give the Glowbo to Humba and she will make a spell to transform you into a Stony.
As the Stony, go back out and warp to the enterance to the world. Head up to the golden statue again, but this time go left. You will find a stone building with a guard. Talk to the guard to get in You can only get in as a Stony. When you go in, head downstairs to learn how to play kickball.
When you are ready, head upstairs and talk to the Stony to enter the Kickball Tournament. See the minigames section for more info After winning, use the warp pad to take you back to Outside Wumba's Wigwam. Turn back into Banjo and warp to the world enterance.
Now you are ready to head for the Prison Compound. This area is behind the second set of doors you demolished near the beginning of the level, near the Goliath. As you enter, go to your right and hop up the cliffs above the water. You now should be on top of the cell. Use the Grip Grab to edge your way left to reach a pair of Wading Boots. Now use the boots there to get back across the sand. Use the Warp Pad in the compound to warp once again to the world enterance.
Look behind you to find a vine. Climb up it and use the Grip Grab to move along the ledge. Use a combination of climbing and moving along the clifs to reach another molehill. Here you will learn the Breegull Blaster. With this move in tow, you can enter Targitzan's Temple. The temple is located near M umbo's Hut. Climb up the stairs and go in. When you enter, Targitzan summons you to find the green statues scattered throughout his temple.
From the small staircase where you come in, go left and look toward the wall to find another staircase with a statue on the top. Take it and go to the left to find another like staircase with a statue.
Retrieve the statue and turn around. On your right you will see a door panel. Open it and go in the tunnel. You will find statues 3 and 4. At the end of the tunnel, go through the door. In this room, go straight ahead through the lower passage. Go straight ahead to get statues Through the door ahead lies a Gold Jinjo.
After rescuing it, go back out and head right and into the tunnel. If you go right at the fork, you can find an unlimited egg power, but it is not needed. If you go straight through the fork instead of retrieving the special eggs, you will find a room with 3 more green statues. Continue, and you will find yourself back in the room you entered the temple in. Straight ahead of you, you should see a staircase.
Go down to find yourself back in the room with the ramps. Head up the right ramp and look through the hole in the wall.
You should see one of those shooting statues guarding 5 of the green statues you need. Fire an egg through the hole at the gold diamond on the statue's head to stun it. Quickly run back and up the other ramp in the room. This will take you to the room with the statue you had previously stunned. Grab the 5 green statues Careful not to fall off the ledge and do an about-face. On the wall ahead and to your left you should see an opening.
Go through there, turn right and go down the stairs. Run between the pillars and once you pass them, turn left to find another door. In that room is 3 more statues. Once you had collected 10 statues, you opened the door to Targitzan's Slightly Sacred Chamber. It's the door in the far left of the room you should be currently in.
With all 20 statues, you opened his Really Sacred Chamber. Go in there and you will see a Jiggy, but as Banjo walks to collect it Targitzan pops out and begins a battle! You need to fire eggs at the targets on Targitzan's body. Once you score four hits against his lower body, he will make an enemy appear.
Defeat it and prepare to shoot at his body again. You will be aiming for the targets like last time, but you must also avoid the darts that the mouths on Targitzan's body shoot. Use left or right C to sidestep them, then return fire when possible. Keep hacking away at the targets and defeating the enemies that appear when you destroy a portion of Targizan's body, and you should win in no time!
But beware, once Targitzan is down to only his head and you've killed the four baddies, he will activate his self destruct.
Quickly run as far away as you can to avoid being caught in the blast. Head right and dive into the water. When you emerge in the next room, Bill Drill the rock there and go in the opening that appears. Now you are in the Pole Vault. Attack each pole until you find the one with the Jiggy on top. You will see a cinema off the Jiggy falling to a lower pillar.
Now you have a time limit in which to retrieve the Jiggy. Keep attacking the pillars until the Jiggy is on the second highest.
Back in the main room, open Gilberta's prison cell and Bill Drill and the boulder blocking the exit. If you have at least four Jiggies, you can attempt the second challenge. Approach the monolith and press B to start the puzzle.
Once you've completed it, a cinema scene will show of the enterance to the next level: Glitter Gulch Mine, being opened. Return to where the enterance to Mayahem is and look to your right. There should be a ledge there that you can use the Grip Grab move to scale.
Move across it, and you'll reach a small ledge. Go through the opening here to get to the Plateau. The first order of business should be seeing Jamjars. Go to his molehill and talk to him to learn how to shoot Fire Eggs.
Also, once you learn, the Egg Nests will switch back and forth between Normal and Fire eggs. In this way, you can always have the type of eggs you want.
Not far from Jamjars' molehill is a warp silo, so activate that, too. Next, you should go see Honey B. She will give you extra energy units in exchange for empty Honeycomb Pieces.
Visit her in her home the big beehive. If you managed to collect all 3 Extra Honeycomb Pieces E. There are two Notes Nests under Honey B. This should bring your notes total to if you've collected all notes in Mayahem Temple.
Now you're ready for the next world Near the rope on the right are some crates. Smash them and grab the super speed sneakers.
With the sneakers on you can walk on water so jump onto the river and follow the current right to the end, then head in. Jump into the lower water, then into the doorway on the platform here. Avoid the TNT box then jump in the muddy water ahead.
Jump up to the other side of the water, then high jump onto the tank on the right. Climb down the tank and head through the doorway past the second TNT box. Use the warp pad up by the shed to go to the train station.
Go inside the train station. Stock up on blue eggs if you need them, use the ladder to get in the train, then jump inside the boiler. Time for a boss fight. Jump onto one of the higher platforms. Go first-person and lob blue eggs at him. As you do damage, he will start losing limbs. Just pelt him nonstop with eggs.
Scrub him out! Warp back to the world entry. From here, take a left towards fuel storage, but instead of going in go to the right up a hill. Drill the boulder and drop inside for another Breegull Blaster segment. Head down and on the left will be a hatch, use it to learn the Beak Bayonet move press in Breegull Blaster mode to melee.
Now go right to the "Danger" door and you'll be told you have to defuse all the dynamite. Head inside. You need to Beak Bayonet the dynamite, don't shoot them or you have to restart. Once you melee one of the dynamites a second timer starts to defuse the rest so make sure you're ready. You can avoid the TNT and explore a bit to get a feel for the area. Here's a map, note that the TNTs bounce around so they probably won't be exactly where the map says, but close.
The best route is to melee all 3 on the top floor, then drop down and clear out the bottom. You should have plenty of time. Once you've defused all 15, exit back to the entrance. You'll spot the canary we saved earlier near a mine cart ahead. You have to race her around the mine, it's simply a button-mashing mini-game. Mash as fast as you can to win, if you lose you have to start all over. Now stop and give your hand a rest for a minute!
You're near the start of the level now, use the warp to go to the crushing shed. Go through the mine shaft that had the crushed piece of Jiggy near it earlier, through the door at the end.
Jump in the water and dive down remember you can press to burst forward or hold to swim regularly. Go through the pipe in front of you, then take a right through the next pipe, and then a left through the next. Exit the way you came in. Try checking that one again. That was it! Oh my god, that was driving me crazy. More topics from this board Where can i find the talon torpedo move in Jolly rogers lagoon?
Side Quest 4 Answers How do i help the mouse in mayham temple? Side Quest 5 Answers Where can I learn the pack sack and pack shack moves? Side Quest 1 Answer What's with the signs in Jiggywiggy's temple? Main Quest 2 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? Here's what I know I've gotten: 1. Defeat Old King Cole I thought maybe I'd forgotten to actually collect the Jiggy, but I just went into the train boiler and the Jiggy was nowhere to be found 2.
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